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Monthly Archives: April 2011

Version 0.1 Hurray!

There’s a new build!

Here are some additions:

  1. New char – Morgana
  2. Punches!
  3. Character reactions – hurt when hit, dance when won
  4. Impact – effects happen in the right frame and not at the end of animation
  5. Menu system – Main menu and in-game menu, plus pause (still a bit buggy there)
  6. Score system – counting of wins, and resetting of the stage.
  7. General cleanliness – auto-destruction of unused items, dynamically-written scripts for character control, for future implementation of character selection
  8. Last but not least – the background is animated 😀 Yay!
So, I won’t be uploading a version cause it’s not ready for testing yet. But! Here’s a screenshot 🙂
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Posted by on April 24, 2011 in Game, Witch

 

Corals

A little side trip to Coral land… yes starting to make a second set. I have to push that as well. Plenty of animations done, I’ll program them in during the break, should be fun 🙂

And hopefully will finish the set by then too. Here’s a sneak peak of the corals detail. Hope you like !

 
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Posted by on April 15, 2011 in Game, Set, Stop Motion

 

Programming Tasks

Warning: No game update ahead!

I’ve decided I won’t post any game versions until I have one that is fun and without any major bugs.

Instead I’m updating programming stuff to do, it’s mostly for me. Yes boring yada yada…

Stuff I added:

  1. Fixed jumping animation to corrospond to gravity.
  2. Fixed clean animation switch when landing.
  3. Improved gravity to be more life-like
  4. Improved sprite size so they show better graphics
  5. Added a second character – Morgana and her Walk animation.
  6. Did some animations… Morgana Stance/Walk/Claw Attack, Better Mina Run.

Stuff which require graphics and which:

  1. Win bulbs – Empty/Full
  2. Font for menus

 

Stuff which do not require graphics:

  1. Win/lose status and decleration:

 

Details of win/lose: \

  1. Check when Health becomes 0
  2. Drop Character  – Lose Animation
  3. Play character’s Win animation
  4. Proper introduction screen to show you the keys
  5. KO (Knock out) for characters and wins counter + its interface
  6. Victory checker and stage clean-up = new game!
  7. Melee attacks Yes! I animated some today
  8. Pretty wool animation for interface
  9. Background Movement
  10. Character Selection

 
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Posted by on April 8, 2011 in Uncategorized