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Monthly Archives: June 2011

Okay, so there’s a playable version. It’s pretty nice but still buggy. I’m studying some unity to understand how to re-write the buggy areas. If anyone wants to give it a try, send me an email and I’ll send you a link.

I’ve nearly finished building my arcade cabinet! Here are some pictures 🙂

So I’ve found a few more places to study. One has a lengthy free tutorial on how to make a full 3D RPG. Pretty cool! http://www.burgzergarcade.com/hack-slash-rpg-unity3d-game-engine-tutorial

Also, there’s a program which looks good which gives a foundation to programming, something I really need… http://www.gameinstitute.com/courses.php?tab1=foundation

 

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Posted by on June 24, 2011 in Uncategorized

 

Version 0.3

Lots of changes! Unfortunately, the more complex the game is, the more bugs pop up. So I’m doing more and more debugging and less adding of new features. Yes it sucks. I know. So all I have for you this time is a newer screenshot, but I’m proud to say I’m nearly done with the interface! Got better icons and portraits and character names 🙂

Other stuff:

  1. Morgana can now shoot a poison apple. It causes a dot and makes mina glow green!
  2. Second jump AKA somersault is in.
  3. Knockdowns are in and they are fun 🙂 pow-wao!
  4. Most of Mina’s newer animations are in. Looking much better. Still much to work on there though…
  5. Collisions works better. Bah you didn’t know how crappy it was before. Lucky you.
Other notes… I bough an asset off Unity called Playmaker. It’s supposed to make the workflow more efficient and it’s visual-coding basicly. Right now it’s not proving too useful because it’s a bit late for it but it seems pretty good for future projects. The other asset I bought, Sprite Manager 2, is really great, I couldn’t make the game without it. Some interesting read on the future of game development… http://altdevblogaday.org/2011/06/06/gamedev-we-need-to-aim-higher/
And now for much sadder news. I confess… Due to stress and lack of time for actual games or even a TV show, I’ve started playing the Zynga games. I can’t say I love it but they do keep me awake and focused. Colorful images yay! with stuff to click –  double yay! Man I can’t wait till this project is over and I can play real games…
 
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Posted by on June 14, 2011 in Uncategorized

 

Version 0.2!

Okay so I’m not giving away my alpha version yet… But! I am becoming more and more proud of it 🙂

The bestest part so far is that Morgana, the green witch, can now fly. It’s fun! I should make a game based on flight sometime. Other new stuff:

  1. The joystick and buttons controllers I ordered have arrived! They’re looking sweet although it’s not as simple as I thought to set them up.
  2. The promised Stop-Mo interface is integrated and animated now.
  3. Combo’s are in, they work, and not too difficult to perform.
  4. Finished animation stage.
 
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Posted by on June 5, 2011 in Game, Stop Motion, Witch