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Pictures for Show

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Posted by on October 1, 2011 in Uncategorized

 

Witch on show!

So the game is finally open to the public. It’s on show in Bezalel Graduates Exhibitions. Ya’ll should come!!

Anyway, here’s a teaser:

 

 

 
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Posted by on July 13, 2011 in Uncategorized

 

Okay, so there’s a playable version. It’s pretty nice but still buggy. I’m studying some unity to understand how to re-write the buggy areas. If anyone wants to give it a try, send me an email and I’ll send you a link.

I’ve nearly finished building my arcade cabinet! Here are some pictures 🙂

So I’ve found a few more places to study. One has a lengthy free tutorial on how to make a full 3D RPG. Pretty cool! http://www.burgzergarcade.com/hack-slash-rpg-unity3d-game-engine-tutorial

Also, there’s a program which looks good which gives a foundation to programming, something I really need… http://www.gameinstitute.com/courses.php?tab1=foundation

 

 
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Posted by on June 24, 2011 in Uncategorized

 

Version 0.3

Lots of changes! Unfortunately, the more complex the game is, the more bugs pop up. So I’m doing more and more debugging and less adding of new features. Yes it sucks. I know. So all I have for you this time is a newer screenshot, but I’m proud to say I’m nearly done with the interface! Got better icons and portraits and character names 🙂

Other stuff:

  1. Morgana can now shoot a poison apple. It causes a dot and makes mina glow green!
  2. Second jump AKA somersault is in.
  3. Knockdowns are in and they are fun 🙂 pow-wao!
  4. Most of Mina’s newer animations are in. Looking much better. Still much to work on there though…
  5. Collisions works better. Bah you didn’t know how crappy it was before. Lucky you.
Other notes… I bough an asset off Unity called Playmaker. It’s supposed to make the workflow more efficient and it’s visual-coding basicly. Right now it’s not proving too useful because it’s a bit late for it but it seems pretty good for future projects. The other asset I bought, Sprite Manager 2, is really great, I couldn’t make the game without it. Some interesting read on the future of game development… http://altdevblogaday.org/2011/06/06/gamedev-we-need-to-aim-higher/
And now for much sadder news. I confess… Due to stress and lack of time for actual games or even a TV show, I’ve started playing the Zynga games. I can’t say I love it but they do keep me awake and focused. Colorful images yay! with stuff to click –  double yay! Man I can’t wait till this project is over and I can play real games…
 
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Posted by on June 14, 2011 in Uncategorized

 

Programming Tasks

Warning: No game update ahead!

I’ve decided I won’t post any game versions until I have one that is fun and without any major bugs.

Instead I’m updating programming stuff to do, it’s mostly for me. Yes boring yada yada…

Stuff I added:

  1. Fixed jumping animation to corrospond to gravity.
  2. Fixed clean animation switch when landing.
  3. Improved gravity to be more life-like
  4. Improved sprite size so they show better graphics
  5. Added a second character – Morgana and her Walk animation.
  6. Did some animations… Morgana Stance/Walk/Claw Attack, Better Mina Run.

Stuff which require graphics and which:

  1. Win bulbs – Empty/Full
  2. Font for menus

 

Stuff which do not require graphics:

  1. Win/lose status and decleration:

 

Details of win/lose: \

  1. Check when Health becomes 0
  2. Drop Character  – Lose Animation
  3. Play character’s Win animation
  4. Proper introduction screen to show you the keys
  5. KO (Knock out) for characters and wins counter + its interface
  6. Victory checker and stage clean-up = new game!
  7. Melee attacks Yes! I animated some today
  8. Pretty wool animation for interface
  9. Background Movement
  10. Character Selection

 
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Posted by on April 8, 2011 in Uncategorized

 

There be mountains!


I decided I want to make the background fully stopish, no computers and layering involved! So there

 
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Posted by on March 2, 2011 in Uncategorized

 

 
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Posted by on February 13, 2011 in Uncategorized