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Corals

A little side trip to Coral land… yes starting to make a second set. I have to push that as well. Plenty of animations done, I’ll program them in during the break, should be fun 🙂

And hopefully will finish the set by then too. Here’s a sneak peak of the corals detail. Hope you like !

 
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Posted by on April 15, 2011 in Game, Set, Stop Motion

 

Programming Tasks

Warning: No game update ahead!

I’ve decided I won’t post any game versions until I have one that is fun and without any major bugs.

Instead I’m updating programming stuff to do, it’s mostly for me. Yes boring yada yada…

Stuff I added:

  1. Fixed jumping animation to corrospond to gravity.
  2. Fixed clean animation switch when landing.
  3. Improved gravity to be more life-like
  4. Improved sprite size so they show better graphics
  5. Added a second character – Morgana and her Walk animation.
  6. Did some animations… Morgana Stance/Walk/Claw Attack, Better Mina Run.

Stuff which require graphics and which:

  1. Win bulbs – Empty/Full
  2. Font for menus

 

Stuff which do not require graphics:

  1. Win/lose status and decleration:

 

Details of win/lose: \

  1. Check when Health becomes 0
  2. Drop Character  – Lose Animation
  3. Play character’s Win animation
  4. Proper introduction screen to show you the keys
  5. KO (Knock out) for characters and wins counter + its interface
  6. Victory checker and stage clean-up = new game!
  7. Melee attacks Yes! I animated some today
  8. Pretty wool animation for interface
  9. Background Movement
  10. Character Selection

 
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Posted by on April 8, 2011 in Uncategorized

 

Version 0.03

Yes! We’re doing versions now 🙂 Version 0 means it’s in alpha testing, and you’re it 🙂 yippee

Anyway, this is going fast now, improved the fireball and added a basic background.

http://dl.dropbox.com/u/16348954/Version0.03/WebPlayer.html

Things to add next:

  1. Proper introduction screen to show you the keys
  2. KO (Knock out) for characters and wins counter + it’s interface
  3. Victory checker and stage clean-up = new game!
  4. Melee attacks 🙂 Yes! I animated some today
  5. Pretty wool animation for interface
 
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Posted by on March 27, 2011 in Game, Witch

 

First Demo!

Hi everybody! A little side trip from the art…I’m very excited to post the first playable demo. Up until now it’s all been rough tests in Torque or Gamemaker, but Unity WINS!

Anyway, it’s a pacifist’s fighting game. No Fighting! (yet). However, the camera is working as intended and the (few) animations and gravity.. Have fun with it. – Edit: Scratch that. there’s now a fireball version. The second link. Warning: Must be played by 2 people!

Oh you’ll need to install the Unity player but it’s weightless, like flash… The keys are WASD and 1, 2, for the blue character and arrow keys and 1,2 in the numpad for pink character.

Pacifist version: http://dl.dropbox.com/u/16348954/WebPlayer/WebPlayer.html

Fireball version: http://dl.dropbox.com/u/16348954/Version1.02/WebPlayer/WebPlayer.html

 
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Posted by on March 26, 2011 in Game, Witch

 

Advanced Background making

Well, I’m getting closer to the final look of the first stage. Of course, it’s all shot on a dolly and has plenty of depth, but here’s a screenshot. Hope you like!

 
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Posted by on March 7, 2011 in Set

 

There be mountains!


I decided I want to make the background fully stopish, no computers and layering involved! So there

 
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Posted by on March 2, 2011 in Uncategorized

 

Danger: Lack Of Programming Assistance May Lead To Massive Implosions!

Hi! So, here’s a bad picture of the puppet. She’s mean and she eats men!

Also, I really need a new programmer. If anyone even remotely knows one who loves game, please send ’em my way! I pay!

And, here’s a test to shooting my graveyard stage:

 
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Posted by on February 24, 2011 in Game